← All Work

Construction Tech

Designing Distribution Networks

End-to-end UX for a greenfield B2B design tool targeting a $10B+ market in construction distribution network design.

Client

Confidential

Role

Lead UX Designer

Year

2024

Tools

Figma, FigJam, Miro

Designing Distribution Networks

The Market Opportunity

The construction industry's distribution network design market exceeds $10B. The largest and most accessible segment is small, simple projects: cookie-cutter buildings like apartment complexes, hotels, and offices. The primary strategic objective was to penetrate this high-volume segment first — winning on speed and simplicity — while building the foundation to expand into medium and complex installations over time.

Discovery: Experts & Users

Research began with expert interviews to map the high-level industry process — who does what, when, and how projects flow from concept to installation. From there, I interviewed both highly experienced designers and complete beginners to understand the detailed workflow at the task level and identify the core goals driving each user type. Internal workshops synthesised findings and aligned the team around a shared problem framing.

Searching for risers at the top of the building
Existing floor plans on the walls reveal clues
Fire dept. plans fill the gaps
Navigating complex mechanical rooms to find answers
Locating water pump infrastructure
Building manager's computer holds clues
Tracking down the pull box — 30 min search
Checking garbage chutes, drop ceilings & closets
Documenting each distribution cabinet (5 min per floor)
Noting screw types & conduits for the installation crew
Tablet rotates 180° in lanyard holder — unexpected friction
Autocorrect mangles technical terms — more lost time

The Hierarchy of Needs

Three forces drive every distribution network designer. Time is money — literally. Labour at every stage is expensive, and mistakes discovered late cost ten times more to fix. Simulations are essential to get the design right before installation. Collaboration matters: these projects involve multiple teams and companies, and smooth information-sharing reduces both cost and conflict. Finally, it is a business: designers need high-quality documentation and visual renders to impress clients and win future projects.

A technician working under time pressure on a job site installation

01

Time is Money

Labour at every stage is expensive and mistakes discovered late cost ten times more to fix. Simulations are essential to get the design right before installation.

Two professionals reviewing project plans together on site

02

Collaboration

These projects involve multiple teams and companies. Smooth information-sharing reduces both cost and conflict throughout the project.

Professional documentation and visual output from a distribution network project

03

Business Results

Designers need high-quality documentation and visual renders to impress clients and win future projects.

Design Principles

Six principles guided every decision: easy to use — accessible for beginners without penalising experts; fast path to success — from zero to a working design as quickly as possible; progressive mastery — a clear path from novice to advanced; company expertise built in — best practices encoded in the tool, not left implicit; delight — visual quality and feature richness both matter; fast delivery — ship value quickly and iterate.

01

Easy to Use

Accessible for beginners without penalising experts.

02

Fast Path to Success

From zero to a working design as quickly as possible.

03

Progressive Mastery

A clear path from novice to advanced.

04

Company Expertise Built In

Best practices encoded in the tool, not left implicit.

05

Delight

Visual quality and feature richness both matter.

06

Fast Delivery

Ship value quickly and iterate.

Defining the MVP

The minimum viable product answers one question: what is the smallest useful thing a designer will pay for? For this market, that answer was two capabilities: simulate camera coverage and generate a bill of materials. These two screens prove the core value loop — a designer can input a floor plan, place cameras, immediately verify coverage requirements are met, and know what the installation will cost.

Camera coverage simulation screen — the MVP

Interface Design

After more than 100 iterations using Material Design as the base system, a clear design language emerged. The application assumes expert users: no-nonsense flows, canvas at centre stage, tools at the edges. Icons carry short descriptions to support new users without cluttering the workspace for experienced ones. The four core screens — Home, Project Details, Building View, and the Floorplan canvas — each have a single primary job.

Floor plan canvas — the core design workspace for placing cameras

Cross-Platform Strategy

Desktop: side panels are non-modal, staying open while the designer moves between tools and canvas. Tablet: the app bar and main tools are retained; panels adapt. Mobile: panels become modal to maximise canvas space. Precision placement on touch uses a two-step flow — pan to position the crosshair target, then tap to insert — eliminating the drag errors that plague direct-placement interactions on small screens.

Quick path to success flow showing guided new-user experience